Portrait of Bug Plowman

About

Bug Plowman

I am a systems-oriented builder and technical writer drawn to networking, infrastructure, troubleshooting, and the Unix command line. I want to understand the systems modern computing depends on, from a single service process to the networks connecting data centers.

Path

Resourcefulness came before specialization

Growing up with limited hardware taught me to stretch the machines I had, work through obscure configuration problems, and recover when something broke. Linux became practical before it became a professional interest: first as a way to make constrained hardware do more, then as the environment where I felt most capable of seeing and controlling the whole system.

I hold an A.A. in Communications and have completed roughly half of CSU Monterey Bay's online B.S. in Computer Science. I am currently on a planned leave, expect to return in Summer 2027, and expect to graduate in Spring 2028. The communications background still matters: good operations work depends on precise questions, useful documentation, and explanations that help a team act.

Direction

Where I am heading

My long-term goal is data center network engineering. I am particularly interested in the infrastructure behind AI, GPU, and high-performance computing workloads, along with carrier networks, internet exchanges, and the subsea systems that connect regions. In the near term, I am building a broad base in systems support, hardware operations, Linux and BSD administration, networking, scripting, and operational documentation.

Working style

Direct, curious, and useful to the team

I want teammates to be able to bring me a difficult question and trust that I will help find an answer. I value agency, respectful disagreement, clear ownership, and people who keep one another informed. I am also working on stating uncertainty more plainly: what I know, what I do not know, and how I would verify the next step.

Most of my current work is independently maintained. My team experience includes school software projects, Pocket Grimoire, and the 2024 MultiOn Hackathon. I am comfortable contributing without leading, and when I do coordinate work I care about honest status, dependable follow-through, and crediting people for strong contributions.

Current and next

Projects in view

Nova
Deploy my own federation and continue strengthening placement, recovery, and operating evidence.
CoACodex
Continue the provenance-aware data and analysis pipeline while its upstream game environment remains available.
PocketTensor Android
Return to the mobile inference project after acquiring compatible test hardware.
The Bug Report
Build the privacy-conscious telemetry, graph analysis, recommendation, admin, and comment-notification systems described in the project roadmap.
Infrastructure Lab
Build the physical Nova donor and Jellyfin roles, migrate the Orange Pi RV2 to Armbian before PBX work, and develop the first VLAN and QoS experiments on the Cisco switch.
GBS-Control
Assemble the GBS-8200 v4.0 upscaler, learn soldering through the build, and put it to use with my Wii and future retro hardware.

Tools and responsibility

AI-assisted development

I am the primary human maintainer and technical decision-maker. I use Claude Code and Codex as development tools for implementation, review, and documentation; I remain responsible for requirements, architecture, verification, deployment, and published claims.

Independent web

Why this site remains personal

I advocate for Linux, BSD, free and open-source software, independent publishing, and the ability to choose control over convenience. Those values shape this site's low-JavaScript design and self-operated infrastructure without requiring every visitor to encounter an argument about them on the front page. The Links page and my longer essays hold the deeper context.